Coding Topics / Algorithm
Polygon Algorithms
3D splines in 3D-Studio
- this little document contains mainly C source to calculate the key framer splines
3D rotation
- contains the matrix method for rotating points
How to set up Camera Matrices
- a html doc describing the basic matrix conversion for cameras.
Fast Affine Texture Mapping
- THE TUTORIAL when looking for up-to-date texturemapping routines. Lots of c source code.
Fill routine
- with c source code
Gouraud shaded Polygons
- the WGT Graphics Tutorial #2
Perspective Texture Mapper
- this is a C source code only
a tutorial on various shading
- covers gouraud, phong, texture and z-buffer
Perspective Transformations
- Matrix Mathematics on perspective transformations
Perspective Texture Mapping
- contains some text about mip mapping too
Ray-Plane Intersection
- small file describing some formulas on plane interseciont
Filled Polygons
- Flat Shading with fragments of source code
Texture Mapping
- covers texture mapping and later some bump mapping
Texture Mapping
- and another document covering texture mapping
Textured Polygons
- The WGT Texture Mapping Tutorial
What are vectors ?
- an introduction to vectors with some m68k asm (but this should be no problem even for a rookie asm coder)
Texture Mapping
- just for walls only
3D coding Tips and Tricks
- an overview on 3D coding sent to me by TAD
BSP Trees
The BSP FAQ
BSP Trees
- this text covers the calculation of the bsp tree
BSP optimization
- how to optimize your bsp routines
Doom techniques
Doom Nodes
- how the nodes work in doom
Doom Techniques
- how to code your own doom
Ray Tracing topics
Ray Tracing
the illumination process
Post Script Ray Tracer
from a contest in writing the smallest post script ray tracer
C Ray Tracer
from a similar contest in C
Misc Topics
CRC creation
- crc routines for error detection
Realtime Morphing
Dithering Techniques
a paper on dithering in postscript format. some picture are missing
Micheal Abrash talking about the Quake engine
- exerpt from a speed Mr. Abrash held somewhere...
Comp.Graphics.Algorithms FAQ
the right place to look for question concerning graphics first
Colorspace FAQ
- everything about RGB, HSB models etc.
What is Dithering
- good introduction why we need to dither images
Dither Tables
- standard tables for dithering images
Adaptive Filtering
for Error-Diffusion Quality Improvement
Entropy-Constrained
Error Diffusion
Hybrid halftoneing
for Color Moire Reductin
Entropy Reduction
of Bi-Level Color Images
Displaying True Color Images
using a limited depth buffer
Efficient Volume Rendering
using Octree Projection
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